Math Accessibility on the Web: ARIA math Role & Best Practices
Discover how to improve math accessibility on the web using the ARIA math role. Learn best practices, see real-world examples, and boost inclusivity.
Discover how to improve math accessibility on the web using the ARIA math role. Learn best practices, see real-world examples, and boost inclusivity.
A discussion about how to identify and manage scope creep and future creep in game development. Discover the differences, practical examples, and strategies to avoid delays and deliver polished games on time
These are some of my creations after having played a bit with the Canvas API
This is a summary of what I learnt in a seminar on public speaking and presentation skills called Presenting Like Steve Jobs.
Discover how to create dynamic and flexible cutscenes in Godot 4 with the CutsceneDirector pattern. Learn how to simplify your workflow, improve scalability, and avoid the complexities of timelines.
Leveraging AI for Dynamic Content Generation in Web Applications
Learn the essential game development patterns in Godot to boost your game performance, optimize resources, and maintain clean, modular code. Discover patterns like Object Pooling, Signal Bus, Flyweight, and more for scalable, efficient game design.
Learn the key differences between React and Svelte 5 with a focus on state management, prop drilling, side effects, computed values, and more. Understand how these frameworks handle essential features and which one suits your development needs in 2024
After talking to the Svelte core maintainers, we've compiled a small guide of the changes from Svelte 5. Learn about runes with the new $ syntax, snippets, and see some of the questions I asked!
Enhance code flexibility, maintainability, and scalability by with the Open/Close Principle